It is sufficient for this, but nothing more.Ĭontrols and UI are fine, with nothing bad to report. Do not expect adaptability from the AI, as it serves mainly as a tutorial for the players. If a segment is destroyed the AI will rebuild it again. This game should run well even on dated systems.Įnemy AI during the campaign or skirmish modes will follow a pre-determined building pattern. The art style is appreciable and there aren’t inconsistencies with the overall quality.īasic effects and sound tracks, with nothing out of the ordinary. Do not expect to find elaborate, next-gen graphics in this title, because you won’t. Graphics are 2D and realised in a simple cartoonish fashion, which is appropriate for the general ambiance of the game. Given the learning curve of the game mechanics and how they are applied to multiplayer gameplay, Forts warrants a high challenge rating.
The strategic possibilities are many and the more players you add the more things you have to consider. This game involves a good degree of multi-tasking and planning abilities. These can mostly one-shot any enemy turret at any distance, making them a very powerful weapon in the hands of accurate players. Overall there are no major balance issues, apart from maybe sniper turrets being a bit overpowered. If you like the game, being mostly multiplayer-oriented, you can get a lot of content for your money. The highlight of Forts is without a doubt the multiplayer, which can potentially offer endless entertainment, while the single-player campaign has limited duration and serves mostly as a tutorial. These can turn the tide of a battle if used effectively. On top of all this, each commander has his own unique ability, usable multiple times during a match. Certain structures may provide benefits, but may also set off huge explosions and damage to surrounding areas if destroyed, so you really need to think where to put them. Knowing what weapons work best against a given enemy base layout is fundamental to success, as is balancing attack and defense.Įnvironmental hazards like wood catching fire and gravity must also be considered damage to your base may cause it to fall apart because of structural strain, while unhindered fire might consume it all in the blink of an eye.
#Forts game skirmish upgrade#
Each weapon has its own strengths and weaknesses, as does each construction part some must be unlocked by building specific upgrade structures in the base. There are two types of armaments: direct fire, such as machine guns, and indirect fire, such as mortars. Overall, the gameplay formula works smoothly, and is not too long thanks to the real-time approach, but still involves considerable tactics and planning, especially in two-on-two and larger matches, where multiple adversaries result in more varied strategic options.Īll combat happens in real time. Being real time and not turn based as are most games of this kind, all these things unfold rather quickly, and you’ll often have to multitask repairs, new structures, attack, and production together. To do all of this you’ll also need to manage the resources of energy and metal, produced by from turbines and mines, so some planning is required in order to build a functional fortress to accommodate all this machinery. These fire automatically for defence, but rely on you to control them for attacking, by deciding direction, force (if applicable), and trajectory of the projectiles. Then place some of the many weapons available. The building system is simple and immediate: drag and release whole base segments or just single components, and you’ll have your base up in no time. To destroy the enemy base, you’ll have to destroy the core, often making use of those same physical laws. But mind taking into account the laws of physics, as unstable structures will quickly fall apart. To protect your buildings, there are a plethora of defensive constructs ranging from simple wooden platforms to high-tech energy shields, with which you can build a true fortress. In Forts you have always two main objectives: building and protecting your base, and destroying the enemy base.